![]() ![]() ![]() Reduces the cooldown time of Throw, Lift, Barrier and Stasis by 3%.Increases damage and accuracy with pistols Reduces the recharge time of biotics abilities Reduces the recharge time of tech abilities Special training allows Sentinels to use tech and biotics more efficiently than other classes. A Sentinel Shepard can further specialize into Bastion or Medic giving them access to levels 7 - 12 of the class talent (see below). However, unlike other classes that can train with pistols, a Sentinel Shepard is unable to reach the higher Advanced or Master levels of Marksman. The Sentinel's class talent reduces the cooldown time on its abilities and grants small amounts of pistol accuracy and damage, culminating in the Marksman combat ability ( Commander Shepard only). However, being the only playable class not to possess an armor talent, the Sentinel does not have access to the Shield Boost ability, nor can it wear heavier types of body armor, leaving it somewhat vulnerable to damage that kinetic barriers do not block. The Sentinel has fairly durable shields, with access to many shield-increasing talents including the biotic Barrier. They are moderately proficient with pistols but have only average skill with other weapons. Sentinels are support-oriented characters, possessing biotic and tech abilities that allow them to bypass locks and security systems, disable and control enemies, or heal the party. They are able to equip both biotic amp and omni-tool models specialized for combat. The Sentinel class combines both tech expertise and an aptitude for biotics.
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